Totems

Totems
Totems are temporary constructs housing a soul that can have passive and active soul effects.

Appearance
Depending on the personal flavor of the player, a totem’s appearance and shape can vary significantly. Though once a player has decided how to describe his totem, it (preferably, GM discretion) stays constant over all occurrences for that single player. They can appear any construct, be it wooden, stone, mechanical, ethereal, ... They gain no mechanical advantages or disadvantage due to their particular appearance in combat. Although, per GM discretion, the appearance might have an effect in roleplay situations. Moreover, other beings can always clearly identify the construct as being a totem.

Player Mechanics
A player, if he has a suitable Skill Gem to do so, can cast such a totem in a Zone of his choice as a minor action. The totem is by default immobile unless its active soul effect allows it to move. The totem has a maximum equal to half the caster’s  and has the same  and. The caster can then use his Major Action to order the totem to use its active soul effect. Passive soul effects of a totem always apply while summoned and requires no additional action of the caster.

A player can only have one totem summoned at a time.

Behaviour
Totems have no other default behaviour than their passive soul effects, which always apply. If a caster loses direct eye contact with a totem, it will expire in 3 turns unless eye contact is reestablished.