Minions

Minions
Minions are the result of necromantic, elemental or otherwise mystical.

Appearance
Though most minions have a quite rigid frame of appearance to work with, players are free to customise their minions within this frame at GM discretion. Such customisation offers no mechanical advantages or disadvantages in combat. Although, per GM discretion, the appearance might have an effect in roleplay situations.

Mechanics
A player, if he has a suitable Skill Gem to do so, can summon a minion in a Zone of his choice as a major action. Depending on the minion type, the defensiveness and offensiveness are defined specifically in the appropriate Skill Gem section. Minions do not grant flask charges on death.

For each type of minion, the player has a minion limit specified by the associated Skill Gem. Minion type limits can apply simultaneously to multiple Skill Gems.

Behaviour
All minions of the same type always move and attack the same targets as a group, and lack the tactical intelligence to split up. Summoned minions in the summoner's Zone automatically defend their master, meaning that all attacks and spells directed at the summoner hit the summoners minions beforehand. If the summoner sends their minions to attack enemies in another Zone, they lose this defensive benefit. Minions use their master’s and  on appropriate checks.