Quick Math & Combat

Saving time on Math, and keeping combat fast and fluid
Knowing a few small tips and tricks for calculating damage as a Game Master (GM) goes a long way. When 5 zombies attack a character, it may initially seem like a bit of a pain to figure out how much damage the player takes. To speed the process and make it easier for game masters, I highly recommend you use this method.

When a group of monsters attacks, they all use the same attack roll. For instance, in the above example, if you roll a 7, all of the 5 zombies get a 7 on attack against the player. This does lead to dramatic swings in combat, but that's part of the fun.

Now, just work out the damage of one Zombie. For example, if you roll a 7, and these Zombies add 20 to attack, you get 27. Reduce this by your player's Reduction, which in this case is 15. That total is 12. Now multiply that by how many zombies are attacking, or 5, for a total Final Damage of 60.

I, AngryAA, recommend not making a group of monsters larger than 5. If you have 10 Zombies attacking, workout damage for two groups of 5. Always work out Possessed and other powerful individual creatures separately.

This will save you lots of time and brain energy while GMing.

Some players might struggle multiplying, in our experience, either fellow players that know how to multiply (haha) help them, or they use their phone calculator. However, this is one of my bigger system concerns, please let me know how good or bad you felt multiplications are for your players.