Traps

Traps are capsules of hidden Soul energy that have been hidden from sight. Certain Skill Gems give you the ability to place Traps. Traps lie dormant and trigger when an entity with a soul (or negative soul in the case of undead) is in the same zone as the trap. Once placed, a Trap takes a full turn before it arms itself. When a character places a Trap they make a Check. If an enemy beats this check with, they see the Trap.

A player may place a maximum of 3 traps. You may place multiple traps on top of each other, allowing them to all trigger at once. Traps have no duration and last until they are activated or you cast a trap over your limit, in which case the oldest trap disappears.

Each Trap counts as a separate attack for determining Threshold effects and other mechanics.

A successful Check can disable a trap, and a  Check can be made to try pass over it without triggering it if you are aware of it. If aware of the trap, you may also attempt an or  check to bolt past the trap as fast as possible before it explodes. This has a higher (target number) than other methods, usually around +4-6 depending on the GM’s judgement.

A player may designate friendlies or a password which then do not trigger the trap.